Timeline editing

Map video clips, animate still images, apply generative effects and compose them on top of each other, in perfect sync to the beat or frame by frame.

Features - sequence to the beat

Sequence to the beat

Import a mp3 track to the timeline, drag beat markers over the audio (a process called ‘quantising’) and from then on work in beats and bars instead of minutes and seconds. For musical numbers, this makes it quick and easy to create compelling rhythmic edits that would be impractical on conventional media servers.

Features - concept of a layer

Concept of a layer

Mix video layers, image layers, effects layers and control layers to have full creative and technical control of your show. Use content layers to sequence content onto video screens and dmx screens and use control layers ontop to automatically controls matrices, switchers, cameras and all other devices in your show. All content layers has common features such as brightness, color, and least but not least – advanced mapping features

Features - video layer

The video layer

Play up to 8k (in one direction) DXV movies in the industry’s most advanced video application module. d3’s Videomodule let’s you apply content using the various mapping features but also scale, crop, speed up/down, saturate, sync-to-audio video and many more properties needed for your complex show. Ever wanted to loop a video while waiting for the next cue? No problem, tell d3 what sections are loopable and which ones that strictly should slave to timecode or controlled by some other control signal.

Features - bitmap layer

The bitmap layer

Apply any of the most popular still image formats and use the Bitmap module to animate positions, scale, rotations, crossfade times and many more properties to make your still images come to life. Apply the same mapping features as any other content layers to your images correctly onto screens.

Features - generative layers

Generative layers

Generative layers are packets of algorithms inside d3 that produces visuals based on a number of animatable properties, but yet again, they share some of the same properties as all the other layer types such as the mapping features. Some example of generative layers are the Radar Module, the Chevron module or the Bugs module.

Features - control layers

Control layers

Let d3 switch DVI matrices and switchers, control the shutter of a projector or why not control all properties of a SONY Visca camera, directly from the timelime, in perfect sync to the beat if you like. Control layers are technical layers that controls other equipment in the show. This makes d3 not only to be the main playback device for you show but the central hub telling other kit what to do and when to do it.
See more about show integration here.

Features - effects layers

Effects layers

Input a bitmap, a video, or perhaps even an output from another content layer into d3’s effect modules. Spin, scroll, move, scale, blur, re-saturate images, video, or other inputs to create a unique look. The combinations of inputs and outputs of content going into effects are endless.

Features - expressions

Expressions

Map an Artnet, OSC or MIDI input to any parameter of a layer, and keep on linking that parameter to another parameter of another layer type. d3’s expression system links your layers together, live-controlled from any source.