One of the key new features in our recently released full software version d3 r11 is MultiEdit.This feature lets multiple operators collaborate in real time to prepare and edit a show. This helps you reduce set-up time and move through the d3 workflow with more efficiency than ever before.
What is MultiEdit?
For the first time, d3 r11 lets you connect multiple d3 Designers to the master and work in parallel, without having to merge project files manually. Just as with another new feature in d3 r11, LiveUpdate, all edits propagate in real time to all machines in the network.
This enables a whole new set of powerful, parallel workflows:
• Line up and calibrate multiple projectors at the same time
• Adjust softedge blending on multiple projectors with multiple operators at the same time
• Set up feeds and calibrate projectors while another editor edits tracks
• Distribute track editing tasks among multiple operators
• Work on design and show feedback during rehearsals, with instant updates
• Review and organise content during rehearsals
• Edit lighting and video looks in parallel on the same track
How does MultiEdit work?
On any d3 Designer system, all you need to do is copy the show folder from the master; then, while the master is running, use the new d3 Manager to join the editing session. You can move to any track or part of the timeline, and edit any part of the show; your changes are pushed in real time to the master, and from there to all connected machines. If you are only using MultiEdit for projector calibration, note that you do not need to copy over video content from the show folder: the d3 project file will suffice.
A lockout mechanism prevents inconsistencies; if two people try to edit the same object, the first one to touch the object locks it for approximately a tenth of a second); subsequent edits from another source have no effect. As long as your edits don’t conflict, you can even have two people working on different properties of the same layer (e.g. brightness and colour) in the same track at the same time.
Where can I find information on MultiEdit?
• What is MultiEdit: http://r11.d3technologies.com/#multiedit_whatsnew
• Ground rules for MultiEdit: http://r11.d3technologies.com/#multi-edit
• How to use MultiEdit: http://r11.d3technologies.com/#using-multiedit...
d3 Technologies are pleased to present our new d3 Release 11 software. Packed with new features specifically designed for complex multi-projector shows, d3 r11 will help you dramatically reduce on-site set-up times, and deliver a faster, smoother workflow from start to finish to give you confidence in the face of tight deadlines.
For a detailed list of new features and changes please see the What’s new section in the r11 User-Guide.
d3 r11 features QuickCal, a revolutionary new way to get your projectors lined up on site. Place virtual projectors in the stage simulator, drop reference points onto the 3d model of the projection surface, and then line them up on the actual surface. Regardless of how complex the surface model is, you only need 10-15 points per projector, so you can line up a projector in just a few minutes. Better still, QuickCal allows multiple operators to work in parallel, reducing setup time even further.
For those situations when you have a large number of projectors and a tight deadline, QuickCal makes projector lineup fast and easy.
While we’re excited about all the new features in r11, MultiEdit is perhaps the feature with the greatest implications for the future. In a nutshell, it lets multiple operators collaborate in real time to prepare and edit a show.
d3 r11’s video playback engine is now more powerful than ever. A single 4U machine now plays up to 12 layers of HD video, twice that of R10, and handles video files up to 8K pixels wide. Stack up your content to stay ahead of the ever-growing demand for bigger, better and more complex shows – and all this without upgrading the hardware.
d3 r11 introduces a long-awaited feature, LiveUpdate, designed for large master/slave networks. Now all your editing changes are reflected instantly on the slaves, in real time. It’s so seamless, it’s like having a single machine at your fingertips.
We’ve also spent a lot of time optimising video capture. We’ve improved it from 4 frames (average) in r10 to 2 frames; with the proviso that your outputs are synchronised via the ATI S400 utility. This means that d3 is now capable of achieving lip-sync at close quarters (i.e. in most theater settings), which wasn’t the case before.
We’ve overhauled the way d3 responds to external transport messages (jump to cue and timecode), to make it more flexible and powerful.
In r11, you can freely combine MIDI, Artnet and OSC transport commands within the same track, and receive LTC timecode as audio directly into d3 via its balanced XLR or phono inputs.
Improved History Management
In r11, we’ve improved history management. Now, a new history version is created whenever d3 auto-saves (i.e. every five minutes, or less if you change the autosave option). History versions are tagged with version numbers as well as a more readable date-stamp, and are saved in a local history/ folder within your project folder; so you if you copy the project to another machine, you’ll always have the history files.
Besides these major advances, d3 r11 contains a range of improvements including d3 Manager, much faster movie writing for large video files and a lot more....
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For the document please click here....
Using multiple d3 systems on your show with a single d3Net (Master/Slave) network? This documents gives best practice for mixing d3 4U and d3 2U systems on your shows. Please download the document here for further information....Read More
This information sheet is for d3 4U v2.5 users and shows what audio card comes with the purchased machine, what connections it has, and how it is set up. It also helps trouble-shooting and links to relevant sections in our online user guide. Please download the information sheet here....Read More
Understanding the difference between Passive and Active DisplayPort adapters is key to understanding the performance of your d3 machine. d3 Technologies ship their d3 systems with Active DisplayPorts since this technology became available to market after testing. This document helps you identify which adapter is which, and how the difference between them can affect the performance of your d3 machine. For further information please click to download the document here....Read More
We are very please to announce d3 Release 10 is now available for download for registered users.
A new multi-machine configuration editor allows output feeds to be conveniently edited. Pieces of configuration can be moved easily from machine to machine. Live content is previewed in situ. Live update is supported for output feed configurations, including feed warping for projection and soft edge masking. Projector setup and test patterns can be carried out remotely. Backup functionality has also been updated, including simplified understudy setup and automated failover capabilities. Master/slave configurations also support frame-accurate synchronisation for locked mode video across machines.
d3’s unique approach to multi-head projection work is now more powerful and easier to use. The core of d3’s projection support is based around modelling what the projection surface should look like – how the content will actually appear on your building, model or car. d3 then works out in real time what each projector should be showing. Projectors can then be positioned arbitrarily, up to the final hours of show setup. Key to making this work is figuring out where the projectors are relative to the projection surface, and then compensating for any inaccuracies in the model of this surface. d3 release 10 provides better tools than ever to assist with this process. An auto-calibration tool allows reference points to be identified on the model, and a cross-hair placed over them in each projector’s output. These points are then used to automatically identify the projector’s position, orientation and lens characteristics. After this process has been applied, d3’s feed warping can be used to make the alignment pixel perfect. A new soft-edging tool allows overlapping projector outputs to be seamlessly cross-faded into each other.
Release 10 introduces many new effect layer types. Output from other layers can be piped through these effect layers. Blur and motion blur are supported. A strobe layer is also provided. The new pixel map module allows content intensities to be mapped to mini-bitmaps. This allows a huge range of effects, for example posterisation, ASCII-mation and dithering. As usual, these can be applied to live video inputs. Colourshift settings now support lumakey, chromakey and hue shift.
d3 now supports content dimensions up to 8k. Note that recommended pixel throughput is about 8HD. AIFF is now supported for timeline audio
Inputs 1080p video capture is now supported. Additional drivers are supplied for screen tracking, including Navigator, DMX, StageKinetiks and MoveCat. Remote OSC inputs are now captured and may be used in expressions, as can DMX/Artnet inputs. A GrandMA lighting desk personality has been developed and will be made available.
Multi-channel sound output is now possible. Audio output devices may be selected per video layer. We also now support the Lightware DVI matrix for output switching.
A dmx monitor is now provided that displays d3’s dmx inputs and outputs. A live video input monitor has been added, which can show all video inputs in a single pane.
To assist getting perfectly smooth playback, a configurable frame texture pool is now provided. Additionally, rendering performance has massively increased across the board. We hope you will find d3 release 10 to be the best yet, and will be delighted to hear any feedback. Thank-you, the d3 team...