Content Mapping

Use the industry’s most advanced content mapping features to easily map content onto multiple LED, projection and DMX-based screens of any shape and form, static or moving.

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The concept of mapping

Don’t sacrifice your creative freedom to technical limitations in LED processors, or to working with extreme projector angles. Use d3’s range of built-in mapping features to perfectly apply content to your screens in the 3D stage simulator, even when they are moving. After that, let d3’s output configuration tools deal with the output.

Direct mapping

Direct mapping is the simplest form of mapping. Select a piece of content and apply it directly onto any – or all – of your screens. If the content aspect is different to the screen aspect ratio, you can choose to crop, fit, stretch, or apply the content pixel-perfect onto the screens.

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Feed mapping

Feed mapping lets you specify an arbitrary number of rectangles within your content frame and map them to arbitrary rectangles on your screens. With Feed mapping all your screens can easily be turned into into one canvas, with pixel-perfect content applied. Individually move, scale, crop, chop and flip your sample rectangles to compensate for difference in pixel-density, or just to make interesting mapping effects.

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Parallel mapping

With Parallel mapping your content is placed on a virtual emitter which ‘projects’ content onto assigned screens and fixtures, regardless if they’re video or DMX driven.
The rectangle can be made into any size and be placed anywhere within the stage and the content stays the same size despite getting further and further away from the emitter.
The Parallel map makes the content creators life easy as d3 automatically maps up screens with different pixel pitch, compensates for virtual gaps and automatically maps up moving screens.

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Perspective mapping

Similar to parallel mapping, except that the content originates at an emitter point and gets larger as you get further away from the emitter, similar to a real projector. Use perspective mapping to map 3D content onto a surface that looks perfect from the specified point of view.

Cylindrical mapping

Similar to Parallel mapping, Cylindrical mapping wraps content around a cylinder and projects it outwards (or inwards) at the screens you assign to it. It doesn’t matter if the screen is moving or expanding, the Cylindrical Mapping feature re-maps the content in real-time.

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Radial mapping

Radial Mapping is similar to Cylindrical Mapping, except that the emitter surface runs from the central axis to the cylinder rim, rather than being wrapped around the outside of the cylinder. Any pixels inside the cylinder will therefore be mapped according to their height within the cylinder, and their distance from the central axis.

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More features