Don’t sacrifice your creative freedom to technical limitations in LED processors, or to working with extreme projector angles. Use d3’s range of built-in mapping features to perfectly apply content to your screens in the 3D stage simulator, even when they are moving. After that, let d3’s output configuration tools deal with the output.
Direct mapping is the simplest form of mapping. Select a piece of content and apply it directly onto any – or all – of your screens. If the content aspect is different to the screen aspect ratio, you can choose to crop, fit, stretch, or apply the content pixel-perfect onto the screens.
Feed mapping lets you specify an arbitrary number of rectangles within your content frame and map them to arbitrary rectangles on your screens. With Feed mapping all your screens can easily be turned into into one canvas, with pixel-perfect content applied. Individually move, scale, crop, chop and flip your sample rectangles to compensate for difference in pixel-density, or just to make interesting mapping effects.
With Parallel mapping your content is placed on a virtual emitter which ‘projects’ content onto assigned screens and fixtures, regardless if they’re video or DMX driven.
The rectangle can be made into any size and be placed anywhere within the stage and the content stays the same size despite getting further and further away from the emitter.
The Parallel map makes the content creators life easy as d3 automatically maps up screens with different pixel pitch, compensates for virtual gaps and automatically maps up moving screens.
Similar to parallel mapping, except that the content originates at an emitter point and gets larger as you get further away from the emitter, similar to a real projector. Use perspective mapping to map 3D content onto a surface that looks perfect from the specified point of view.
Similar to Parallel mapping, Cylindrical mapping wraps content around a cylinder and projects it outwards (or inwards) at the screens you assign to it. It doesn’t matter if the screen is moving or expanding, the Cylindrical Mapping feature re-maps the content in real-time.
Radial Mapping is similar to Cylindrical Mapping, except that the emitter surface runs from the central axis to the cylinder rim, rather than being wrapped around the outside of the cylinder. Any pixels inside the cylinder will therefore be mapped according to their height within the cylinder, and their distance from the central axis.
Navigate in d3's realtime simulator without time-consuming rendering.
Project onto the most complex surfaces using d3's Projector Simulation toolkit.
Utilise d3's advanced timeline to sequence to the beat or by the frame.
Use d3's advanced mapping features to map content up to 16K onto your screens.
Smoothly play up to 32 HD movies and a wide range of still image formats.
Configure LED and projector outputs using d3's advanced output functions.
To enable any number of outputs, connect multiple servers using d3Net.
Plug SDI, Artnet, MIDI, OSC, audio and tracking systems into your d3 show.
Explore different ways d3 ensures you to never lose your show.